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    Wasteland

    Interplay Productions · 1988 · 6 plateformes

    Wasteland

    The game mechanics were based directly on those used in the tabletop role-playing games Tunnels and Trolls and Mercenaries, Spies and Private Eyes created by Wasteland developers Ken St.

    IndéJeu de rôle (RPG)AventureStratégie au tour par tour (TBS)

    01 — À propos

    L'histoire

    The game mechanics were based directly on those used in the tabletop role-playing games Tunnels and Trolls and Mercenaries, Spies and Private Eyes created by Wasteland developers Ken St. Andre and Michael Stackpole. Characters in Wasteland consequently have various statistics (strength, intelligence and luck among others) that allow them to use different skills and weapons. Experience is gained through battle and through use of skills. The game would generally let players advance with a variety of tactics: to get through a locked gate, a player could use his picklock skill, his climb skill, or his strength attribute; or he could force the gate with a crowbar - or a LAW rocket. The initial band of Desert Rangers encountered a number of NPCs as the game progressed who could be recruited into the party of up to seven. Unlike those of other computer RPGs of the time, these NPCs might temporarily refuse to give up an item or perform an action if ordered to do so. The game was also noted for its high and unforgiving difficulty level and for such combat prose as "reduced to a thin red paste" and "explodes like a blood sausage", which prompted an unofficial PG-13 sticker on the game packaging in the United States. Wasteland was one of the first games featuring a persistent world, where changes to the game world were stored and kept. Returning to areas later in the game, one would find them in the state one left them in, instead of being reset to their original state, as was common for games of the time. Since hard drives were still rare in home computers in 1988, this meant the original game disk had to be copied first, as the manual instructed one to do.

    In the year 2087, a remnant of the U.S. Army called the Desert Rangers is based in the Southwestern United States following the global nuclear war of 1998. A team of Desert Rangers is assigned to investigate a series of disturbances in the nearby areas and, throughout the game, explores the remaining enclaves of human civilization, including a post-apocalyptic Las Vegas. The player's party begins with four characters, and through the course of the game can hold as many as seven characters by recruiting certain citizens and creatures of the wasteland to the player's cause. Over the course of the game the player's party discovers evidence of a larger menace that threatens to exterminate what is left of the human kind in the game's region and eventually the world. The menace, a pre-war AI computer that is operating from a surviving military facility; Base Cochise, where it is constructing armies of killer machines and cybernetically modified humans with which it is attacking settlements. Its goal is to replace the current 'flawed' population with genetically pure specimens. With the help from a pre-war android named Max the player recovers the necessary technology and weapons in order to confront the computer at its base and stop it by making the base's nuclear reactor go critical.

    02 — En un coup d'œil

    Age

    ESRB 13+

    Sortie

    Jan 02 1988

    Plateformes

    LinuxDOSApple IICommodore C64/128/MAXMacPC (Microsoft Windows)

    Developer

    Interplay Productions

    Publisher

    Electronic Arts

    Genres

    IndéJeu de rôle (RPG)AventureStratégie au tour par tour (TBS)

    03 — Univers & gameplay

    Fiche technique

    Classification

    Franchise
    • Wasteland
    Thèmes
    • Science-fiction
    • Survie
    Modes de jeu
    • Solo
    Perspective
    • Vue du dessus / isométrique

    Liens

    • Site officiel(s'ouvre dans un nouvel onglet)
    • Steam(s'ouvre dans un nouvel onglet)
    • GOG(s'ouvre dans un nouvel onglet)
    • Wikipédia(s'ouvre dans un nouvel onglet)
    • Wiki communautaire(s'ouvre dans un nouvel onglet)
    • YouTube(s'ouvre dans un nouvel onglet)
    • Twitch(s'ouvre dans un nouvel onglet)

    04 — Classifications

    Public averti

    ESRB13+

    Teen

    ESRB

    05 — Langues

    Disponible partout

    1 langues supportées

    LangueInterfaceAudioSous-titres
    English

    06 — Combien de temps pour ce jeu ?

    Source : HowLongToBeat

    Durée estimée

    • Complétionniste112.8h

    07 — Médias

    Voyez-le en action

    5 captures · 2 vidéos

    Wasteland screenshot
    Wasteland screenshot
    Wasteland screenshot
    Trailer

    Trailer

    Apple II gameplay

    Apple II gameplay

    09 — Extensions

    DLC & extensions

    Interplay's 10 Year Anthology: Classic Collection

    31 déc. 1993

    Interplay's 10 Year Anthology: Classic Collection

    12 — Historique des prix

    Évolution sur 90 jours

    13 — Voix de la communauté

    Ce que les joueurs en disent

    14 — Dans la même franchise

    Autres jeux de la franchise

    • Voir Wasteland
    Wasteland 2
    81

    Wasteland 2

    inXile Entertainment·09/2014
    Wasteland 2: Director's Cut
    80

    Wasteland 2: Director's Cut

    inXile Entertainment·10/2015
    Wasteland 3
    85

    Wasteland 3

    inXile Entertainment·08/2020

    15 — Vous aimerez peut-être

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